Search found 60 matches
- Sat Dec 29, 2012 3:26 am
- Forum: General Discussion
- Topic: Rumor
- Replies: 17
- Views: 20224
Re: Rumor
Notice you also can't see rumors that you've posted yourself about yourself. Often as I go about my RP doing things, if I think it is something that might be talked about, I'll do a rumor about it and enjoy seeing the responses and being able to react to it in RP and the resulting RP it stirs up. Fo...
- Fri Dec 28, 2012 10:45 pm
- Forum: General Discussion
- Topic: Rumor
- Replies: 17
- Views: 20224
Re: Rumor
Agree with Dice on this. Love all the other changes, especially the greater length - I admit to often having trouble fitting them in, less keen on not being able to hear rumors about yourself. I find they greatly add to my RP, and provide hooks into scenes. I admit it would be perhaps -harder- to fi...
- Tue Dec 25, 2012 8:48 am
- Forum: Accepted Requests
- Topic: new command - thank
- Replies: 3
- Views: 7105
Re: new command - thank
What works well is just simply telling a staff member that, directly :) Or even in a staff / personal board note.
- Tue Dec 25, 2012 8:46 am
- Forum: Fan Fiction, Artwork and More
- Topic: The General's Revenge [Graphic Violence, Language]
- Replies: 4
- Views: 10846
- Fri Dec 21, 2012 2:16 am
- Forum: General Discussion
- Topic: Debrief - Invasion Finale & Palace Battle
- Replies: 15
- Views: 18967
Re: Debrief - Invasion Finale & Palace Battle
I went into the quest with no expectations on winning or losing. I actually would of been quite happy with a loss, because of the story that would of unfolded from doing so. Because it is all about the story. I wasn't overly targeted with a lot of the spells because my character hid a lot, and manag...
- Fri Dec 21, 2012 1:08 am
- Forum: General Discussion
- Topic: Debrief - Invasion Finale & Palace Battle
- Replies: 15
- Views: 18967
Re: Debrief - Invasion Finale & Palace Battle
My thoughts:- Blind doesn't feel balanced. Perhaps it should last a shorter amount of time? Even at one or two combat rounds it could be quite crippling. Certainly it should be harder to flee when blinded. I'm not sure of the name of the spell but the one where the whole room becomes 'dark', that to...
- Mon Jul 09, 2012 4:57 am
- Forum: General Discussion
- Topic: New Player Survey pt. 2
- Replies: 32
- Views: 37742
Re: New Player Survey pt. 2
A few thoughts on this discussion: As someone who plays a Noble, my character does expect everyone in the room to immediately jump up in curtsy the moment my character walks in the room. I do not know of any noble character that expects this and most tend to lean more the other way. My character doe...
- Wed Mar 21, 2012 1:49 am
- Forum: General Discussion
- Topic: Balance: Knights vs Mages
- Replies: 66
- Views: 70856
Re: Balance: Knights vs Mages
When I first created, one of the questions I was asked was to consider (as a new player) what was it that stopped people from playing bad guys... as at the time, there was apparently very few. I am only trying to give my view point, on what might help encourage others to play, and keep those that do...
- Tue Mar 20, 2012 9:15 pm
- Forum: General Discussion
- Topic: Balance: Knights vs Mages
- Replies: 66
- Views: 70856
Re: Balance: Knights vs Mages
Random thoughts on the Good vs Bad vs Knights vs Mages vs Thieves For me, QP/XP isn't really an incentive for me to play a bad guy. It's got to be a bit fun. It's got to be different. And whilst I don't necessarily expect to have a long lasting character, I want half a chance. Personally, and I wil...
- Sat Mar 17, 2012 11:32 pm
- Forum: General Discussion
- Topic: Resurrection
- Replies: 20
- Views: 24419
Re: Resurrection
I think the idea 20x more interesting, roleplay wise, if the return does involve some negative effects (and possibly even a couple of positive ones too). It is just a matter of hashing them out and working out what they are? Or should they be random each time? Should the magic be a bit unpredictable...