Mobs heal so fast that any pause in combat, particularly in a ST when you need to peace and sort things out again due to combat being wonky, really can mess up the balance of a fight. I had this problem with the zombie Ariel - we had to pause combat for a little and he healed back all the damage he took, between rounds. Last night I think it also happened with a bodyguard who was essentially dead and then, during a few minutes' peace, recovered to full.
Can we consider making mobs heal their HP at a much, much slower rate? (With perhaps an exception for trainers.) And no healing whatsoever during active combat?
Mob healing slowdown?
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