Mob healing slowdown?

Ideas that have been discussed, approved, and are awaiting implementation.

Moderators: Maeve, Maeve

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Dice
Posts: 479
Joined: Wed Sep 21, 2011 6:15 pm

Sat Dec 13, 2014 11:03 am

Mobs heal so fast that any pause in combat, particularly in a ST when you need to peace and sort things out again due to combat being wonky, really can mess up the balance of a fight. I had this problem with the zombie Ariel - we had to pause combat for a little and he healed back all the damage he took, between rounds. Last night I think it also happened with a bodyguard who was essentially dead and then, during a few minutes' peace, recovered to full.

Can we consider making mobs heal their HP at a much, much slower rate? (With perhaps an exception for trainers.) And no healing whatsoever during active combat?

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Tue Dec 16, 2014 3:33 am

That's odd - I thought we had a bug saying mobs don't heal...?

Dice
Posts: 479
Joined: Wed Sep 21, 2011 6:15 pm

Tue Dec 16, 2014 8:34 am

Mobs don't heal when they're incapped - but short of incap they heal VERYYY quickly.

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Leech
Posts: 349
Joined: Tue Dec 18, 2012 5:24 pm
Location: Behind you.

Tue Dec 16, 2014 5:57 pm

Super wonky. I can testify to their witchcraft.
Player of: Alexander ab Courtland

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Fri Dec 26, 2014 9:34 am

I think we have a bug board about this, but I'll check on it. Thanks for alerting!

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