Tips for Sending Messengers

Posted: 23rd March 2017 by Andruid in Commands, Tips and Tricks

I see messages composed incorrectly all the time, even among seasoned players, so here’s a bit of quick clarification:

In your “Message” and “Room” fields, you can use /recip to refer to the receiving character, so that third parties on the other end see only what they should — the recipient’s short desc or remembered name, as remembered by THEM.

No, not /recipient, not /Joebob, not /Kinaed, not /laudate.

It’s /recip. Just like that.

(There may be some plans to update the code so that /recipient works, but as of the time of this writing, it does not.)

Use deliver <object> to attach an object to your message. Don’t worry: if the recipient doesn’t accept your message, you’ll get your object back.

Messengers, Notes, and You

Posted: 23rd March 2017 by Andruid in Etiquette

Occasionally, I receive IC messages (HELP MESSENGER) that include some form of written note or letter in the “Message” field. Normally, if it’s just a simple one-liner or something brief, I’ll go ahead and roll with it, but sometimes, I’ll receive notes that are several sentences long or include important information, signatures, etc. When that happens, I often respond with a message of my own to say that the note was lost or misplaced in transit. Players don’t always understand why I do this, and I don’t like having to defend my IC actions in tells, so today, I’m dedicating a brief post to the subject of messengers, notes, and paper trails.

There are few reasons why I advocate the use of coded paper objects when sending missives via messenger:

  1. When you send letter that isn’t written on a coded piece of paper, you’re effectively twinking the system by denying other players the chance to interact with a proper paper trail. Coded pieces of paper can be stolen, copied, given away, lost, displayed to others, and kept in ledgers. You’re denying the recipient an object to use in their RP and forcing them to write their own or to “pretend” they have it. It’s poor form, in my book, and inconsiderate to force your RP partners to write down your messages for you.
  2. We have coded paper in game which can be bought, foraged, AND crafted. Crafted by characters trying to make a living by selling paper products. It costs about the same amount to send a messenger with a piece of paper attached as it does to send one without, so there’s really no excuse.
  3. It’s just more fun, exciting, and intriguing to receive a slip of paper in your inventory through a messenger. You get the thrill of typing “read paper” instead of receiving a bit of instant one-off text.

So the next time you decide to whip up a messenger with a so-called “note,” ask yourself these questions:

Am I sending sensitive information? If I send my note without a coded paper object, could I be denying the person on the other end a chance to further RP with it?

If the answer to either of these questions is yes, consider either sending your message as a verbal one (murmured or whispered through a trusted source, perhaps) or just find yourself some paper and deliver a coded note. It’s not for you to decide whether the person on the other end remembers to burn it after reading. After all, the risk is part of what makes sharing important details or revelations so exciting!

Creating an Immersive RP Experience

Posted: 28th February 2017 by Andruid in Etiquette, Storytelling

(This is an updated guide. You can find the original document here, on the TI Legacy forums.)

What is an immersive RP experience?

An immersive RP experience occurs when you’re able to focus fully on the thoughts, behaviors, and motivations of your own and other characters, as though they’re part of a believable and engaging story. You don’t have to be a seasoned veteran of TI to create and maintain an immersive RP experience for yourself and your fellow players. Here are some suggestions to help get you started right away:

Read the rest of this entry »

Yes, we’re screen reader friendly!

Posted: 11th December 2016 by Andruid in Q&A, Tips and Tricks

If you’re new to TI or still considering whether to play, you might not know that TI-Legacy is screen reader friendly. Well, it sure is! Once you’re in game, use the command HELP SCREEN to get a list of tips for playing with a screen reader.


Playing an Introvert

Posted: 11th December 2016 by Andruid in Q&A, Storytelling

I was recently asked to write a post with advice for playing introverted/shy/reserved characters without limiting one’s RP opportunities. I tend to play reserved types, so I’m pretty familiar with the difficulty of engaging various parts of the pbase while playing a character who largely keeps to her/himself. I don’t know if I’ve been particularly successful, but if the goal is to cast a wide net and try to interact with a variety of different PCs, here’s some possible advice:

Read the rest of this entry »

Alias Ideas

Posted: 27th November 2016 by Andruid in Tips and Tricks

I am always looking for ways to do things more efficiently on an OOC level. Aliases can really help with that because they allow you to do necessary but time consuming or repetitive things in much fewer letters or words (see HELP ALIAS). Here are some examples of things that aliases can be used for:

  • order NPC retainers around (oga = order guard action <emote>)
  • send mail to groups of people (gmail = mail default <guild members>)
  • cloak conceal and reveal (cc = cloak conceal <emote>)
  • set a default diremote (dd = diremote <emote>)
  • shorten longer commands (la = look around)


In many of these cases, you can either include a default emote as part of the alias or use the alias to simply shorten the command before supplying a custom emote. One of the most useful things I use aliases for is to remember to send copies of mail to myself. If you like to keep records of your own letters (for devious and/or official purposes), here’s how to do so quickly and efficiently:

First, choose an alias. If you use the default mail profile for all your mail, it might be something like dmail.

Second, set up the alias. For example, if your character’s name is Humperdink, you might enter: alias dmail mail default humperdink

And that’s it. Now, to use the default mail alias and include yourself as a recipient, all you need to enter is dmail <recipient or recipients> and the game will automatically expand your alias to the command mail default humperdink <recipient or recipients> and both you and the specified recipient(s) will receive a copy.

Aliases can also be used to save time mailing large groups of people, such as entire guilds, just keep in mind that you will need to update the alias to add new guild members to the list, which means you could run the risk of unintentionally omitting people on important letters if you forget to do so.



Posted: 16th November 2016 by Andruid in Commands

I’m going to start with something easy, one of those commands I tend to forget about, only to remember how useful it is when I discover it again six months later:


This command will give you a list of a bunch of cool stuff you can toggle on or off for your character. Did you know that TI has a “compact” mode that removes some of the extra spaces between lines? You can also set your “automove” status, which determines whether you try to move toward something that is too far away for you to pick up. Just lots of useful options in the output. Check it out.

(UPDATE: Here’s a related pro tip I was reminded of over visnet recently: if you ever offer to act as scribe for a weekly OOC meeting, toggling on “compact” mode and toggling off your “prompt” will reduce the number of extra spaces and clutter in your log.)

This is not a character blog.

Posted: 16th November 2016 by Andruid in Uncategorized
Comments Off on This is not a character blog.

I’d like to do something different.

This isn’t a blog about a character, it’s a blog about making characters — and their stories — come to life. I’ll be sharing some tips and tricks, lessons learned, and consider some of the ways in which my own writing style has evolved over the years through exposure to different games, themes, and character concepts. I’d also like to thoughtfully work through a jumble of mixed ideas and opinions I have on how to write well, treat fellow writers well, use certain in-game commands, and avoid things like IC/OOC crossover and a little something I like to call “covert angst.”

Please treat everything you read here as food for thought. This is not a definitive guide. Your style is your own.